reorganizing js

This commit is contained in:
Max Ogden
2011-07-20 17:26:50 -07:00
parent 2fce9f9724
commit e2fdf8e953
8 changed files with 9 additions and 9 deletions

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(function($) {
window.couch = {};
var defaults = {
headers: {"Accept":"application/json"},
dataType:"json",
contentType: "application/json",
type: "GET",
url: "/"
};
couch.request = function(opts) {
var ajaxOpts = $.extend({}, defaults, opts);
return $.ajax(ajaxOpts).promise();
}
couch.get = function(url) {
return couch.request({url:url, type:'GET'});
};
couch.login = function(credentials) {
return couch.request({
url: "/_session",
type: 'POST',
data: JSON.stringify({name: credentials.username, password: credentials.password})
})
}
couch.logout = function() {
return couch.request({url: "/_session", type: 'DELETE'});
}
couch.session = function() {
return couch.request({url: "/_session"});
}
couch.db = function(name, couchRoot) {
if(!couchRoot) couchRoot = "";
return {
name: name,
uri: couchRoot + "/" + encodeURIComponent(name) + "/",
get: function(id) {
return couch.request({url:this.uri + id, type:"GET"});
},
put: function(id, data) {
return couch.request({url:this.uri + id, type:"PUT", data:data});
},
designDocs: function(opts) {
return couch.request($.extend(defaults, {
url: this.uri + "_all_docs",
data: {startkey:'"_design/"', endkey:'"_design0"', include_docs:true}
}));
}
};
};
})(jQuery);

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/*
* jQuery Hotkeys Plugin
* Copyright 2010, John Resig
* Dual licensed under the MIT or GPL Version 2 licenses.
*
* Based upon the plugin by Tzury Bar Yochay:
* http://github.com/tzuryby/hotkeys
*
* Original idea by:
* Binny V A, http://www.openjs.com/scripts/events/keyboard_shortcuts/
*/
(function(jQuery){
jQuery.hotkeys = {
version: "0.8",
specialKeys: {
8: "backspace", 9: "tab", 13: "return", 16: "shift", 17: "ctrl", 18: "alt", 19: "pause",
20: "capslock", 27: "esc", 32: "space", 33: "pageup", 34: "pagedown", 35: "end", 36: "home",
37: "left", 38: "up", 39: "right", 40: "down", 45: "insert", 46: "del",
96: "0", 97: "1", 98: "2", 99: "3", 100: "4", 101: "5", 102: "6", 103: "7",
104: "8", 105: "9", 106: "*", 107: "+", 109: "-", 110: ".", 111 : "/",
112: "f1", 113: "f2", 114: "f3", 115: "f4", 116: "f5", 117: "f6", 118: "f7", 119: "f8",
120: "f9", 121: "f10", 122: "f11", 123: "f12", 144: "numlock", 145: "scroll", 191: "/", 224: "meta"
},
shiftNums: {
"`": "~", "1": "!", "2": "@", "3": "#", "4": "$", "5": "%", "6": "^", "7": "&",
"8": "*", "9": "(", "0": ")", "-": "_", "=": "+", ";": ": ", "'": "\"", ",": "<",
".": ">", "/": "?", "\\": "|"
}
};
function keyHandler( handleObj ) {
// Only care when a possible input has been specified
if ( typeof handleObj.data !== "string" ) {
return;
}
var origHandler = handleObj.handler,
keys = handleObj.data.toLowerCase().split(" ");
handleObj.handler = function( event ) {
// Don't fire in text-accepting inputs that we didn't directly bind to
if ( this !== event.target && (/textarea|select/i.test( event.target.nodeName ) ||
event.target.type === "text") ) {
return;
}
// Keypress represents characters, not special keys
var special = event.type !== "keypress" && jQuery.hotkeys.specialKeys[ event.which ],
character = String.fromCharCode( event.which ).toLowerCase(),
key, modif = "", possible = {};
// check combinations (alt|ctrl|shift+anything)
if ( event.altKey && special !== "alt" ) {
modif += "alt+";
}
if ( event.ctrlKey && special !== "ctrl" ) {
modif += "ctrl+";
}
// TODO: Need to make sure this works consistently across platforms
if ( event.metaKey && !event.ctrlKey && special !== "meta" ) {
modif += "meta+";
}
if ( event.shiftKey && special !== "shift" ) {
modif += "shift+";
}
if ( special ) {
possible[ modif + special ] = true;
} else {
possible[ modif + character ] = true;
possible[ modif + jQuery.hotkeys.shiftNums[ character ] ] = true;
// "$" can be triggered as "Shift+4" or "Shift+$" or just "$"
if ( modif === "shift+" ) {
possible[ jQuery.hotkeys.shiftNums[ character ] ] = true;
}
}
for ( var i = 0, l = keys.length; i < l; i++ ) {
if ( possible[ keys[i] ] ) {
return origHandler.apply( this, arguments );
}
}
};
}
jQuery.each([ "keydown", "keyup", "keypress" ], function() {
jQuery.event.special[ this ] = { add: keyHandler };
});
})( jQuery );

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/*
Shameless port of a shameless port
@defunkt => @janl => @aq
See http://github.com/defunkt/mustache for more info.
*/
;(function($) {
/*
mustache.js — Logic-less templates in JavaScript
See http://mustache.github.com/ for more info.
*/
var Mustache = function() {
var Renderer = function() {};
Renderer.prototype = {
otag: "{{",
ctag: "}}",
pragmas: {},
buffer: [],
pragmas_implemented: {
"IMPLICIT-ITERATOR": true
},
context: {},
render: function(template, context, partials, in_recursion) {
// reset buffer & set context
if(!in_recursion) {
this.context = context;
this.buffer = []; // TODO: make this non-lazy
}
// fail fast
if(!this.includes("", template)) {
if(in_recursion) {
return template;
} else {
this.send(template);
return;
}
}
template = this.render_pragmas(template);
var html = this.render_section(template, context, partials);
if(in_recursion) {
return this.render_tags(html, context, partials, in_recursion);
}
this.render_tags(html, context, partials, in_recursion);
},
/*
Sends parsed lines
*/
send: function(line) {
if(line != "") {
this.buffer.push(line);
}
},
/*
Looks for %PRAGMAS
*/
render_pragmas: function(template) {
// no pragmas
if(!this.includes("%", template)) {
return template;
}
var that = this;
var regex = new RegExp(this.otag + "%([\\w-]+) ?([\\w]+=[\\w]+)?" +
this.ctag);
return template.replace(regex, function(match, pragma, options) {
if(!that.pragmas_implemented[pragma]) {
throw({message:
"This implementation of mustache doesn't understand the '" +
pragma + "' pragma"});
}
that.pragmas[pragma] = {};
if(options) {
var opts = options.split("=");
that.pragmas[pragma][opts[0]] = opts[1];
}
return "";
// ignore unknown pragmas silently
});
},
/*
Tries to find a partial in the curent scope and render it
*/
render_partial: function(name, context, partials) {
name = this.trim(name);
if(!partials || partials[name] === undefined) {
throw({message: "unknown_partial '" + name + "'"});
}
if(typeof(context[name]) != "object") {
return this.render(partials[name], context, partials, true);
}
return this.render(partials[name], context[name], partials, true);
},
/*
Renders inverted (^) and normal (#) sections
*/
render_section: function(template, context, partials) {
if(!this.includes("#", template) && !this.includes("^", template)) {
return template;
}
var that = this;
// CSW - Added "+?" so it finds the tighest bound, not the widest
var regex = new RegExp(this.otag + "(\\^|\\#)\\s*(.+)\\s*" + this.ctag +
"\n*([\\s\\S]+?)" + this.otag + "\\/\\s*\\2\\s*" + this.ctag +
"\\s*", "mg");
// for each {{#foo}}{{/foo}} section do...
return template.replace(regex, function(match, type, name, content) {
var value = that.find(name, context);
if(type == "^") { // inverted section
if(!value || that.is_array(value) && value.length === 0) {
// false or empty list, render it
return that.render(content, context, partials, true);
} else {
return "";
}
} else if(type == "#") { // normal section
if(that.is_array(value)) { // Enumerable, Let's loop!
return that.map(value, function(row) {
return that.render(content, that.create_context(row),
partials, true);
}).join("");
} else if(that.is_object(value)) { // Object, Use it as subcontext!
return that.render(content, that.create_context(value),
partials, true);
} else if(typeof value === "function") {
// higher order section
return value.call(context, content, function(text) {
return that.render(text, context, partials, true);
});
} else if(value) { // boolean section
return that.render(content, context, partials, true);
} else {
return "";
}
}
});
},
/*
Replace {{foo}} and friends with values from our view
*/
render_tags: function(template, context, partials, in_recursion) {
// tit for tat
var that = this;
var new_regex = function() {
return new RegExp(that.otag + "(=|!|>|\\{|%)?([^\\/#\\^]+?)\\1?" +
that.ctag + "+", "g");
};
var regex = new_regex();
var tag_replace_callback = function(match, operator, name) {
switch(operator) {
case "!": // ignore comments
return "";
case "=": // set new delimiters, rebuild the replace regexp
that.set_delimiters(name);
regex = new_regex();
return "";
case ">": // render partial
return that.render_partial(name, context, partials);
case "{": // the triple mustache is unescaped
return that.find(name, context);
default: // escape the value
return that.escape(that.find(name, context));
}
};
var lines = template.split("\n");
for(var i = 0; i < lines.length; i++) {
lines[i] = lines[i].replace(regex, tag_replace_callback, this);
if(!in_recursion) {
this.send(lines[i]);
}
}
if(in_recursion) {
return lines.join("\n");
}
},
set_delimiters: function(delimiters) {
var dels = delimiters.split(" ");
this.otag = this.escape_regex(dels[0]);
this.ctag = this.escape_regex(dels[1]);
},
escape_regex: function(text) {
// thank you Simon Willison
if(!arguments.callee.sRE) {
var specials = [
'/', '.', '*', '+', '?', '|',
'(', ')', '[', ']', '{', '}', '\\'
];
arguments.callee.sRE = new RegExp(
'(\\' + specials.join('|\\') + ')', 'g'
);
}
return text.replace(arguments.callee.sRE, '\\$1');
},
/*
find `name` in current `context`. That is find me a value
from the view object
*/
find: function(name, context) {
name = this.trim(name);
// Checks whether a value is thruthy or false or 0
function is_kinda_truthy(bool) {
return bool === false || bool === 0 || bool;
}
var value;
if(is_kinda_truthy(context[name])) {
value = context[name];
} else if(is_kinda_truthy(this.context[name])) {
value = this.context[name];
}
if(typeof value === "function") {
return value.apply(context);
}
if(value !== undefined) {
return value;
}
// silently ignore unkown variables
return "";
},
// Utility methods
/* includes tag */
includes: function(needle, haystack) {
return haystack.indexOf(this.otag + needle) != -1;
},
/*
Does away with nasty characters
*/
escape: function(s) {
s = String(s === null ? "" : s);
return s.replace(/&(?!\w+;)|["<>\\]/g, function(s) {
switch(s) {
case "&": return "&amp;";
case "\\": return "\\\\";
case '"': return '\"';
case "<": return "&lt;";
case ">": return "&gt;";
default: return s;
}
});
},
// by @langalex, support for arrays of strings
create_context: function(_context) {
if(this.is_object(_context)) {
return _context;
} else {
var iterator = ".";
if(this.pragmas["IMPLICIT-ITERATOR"]) {
iterator = this.pragmas["IMPLICIT-ITERATOR"].iterator;
}
var ctx = {};
ctx[iterator] = _context;
return ctx;
}
},
is_object: function(a) {
return a && typeof a == "object";
},
is_array: function(a) {
return Object.prototype.toString.call(a) === '[object Array]';
},
/*
Gets rid of leading and trailing whitespace
*/
trim: function(s) {
return s.replace(/^\s*|\s*$/g, "");
},
/*
Why, why, why? Because IE. Cry, cry cry.
*/
map: function(array, fn) {
if (typeof array.map == "function") {
return array.map(fn);
} else {
var r = [];
var l = array.length;
for(var i = 0; i < l; i++) {
r.push(fn(array[i]));
}
return r;
}
}
};
return({
name: "mustache.js",
version: "0.3.1-dev",
/*
Turns a template and view into HTML
*/
to_html: function(template, view, partials, send_fun) {
var renderer = new Renderer();
if(send_fun) {
renderer.send = send_fun;
}
renderer.render(template, view, partials);
if(!send_fun) {
return renderer.buffer.join("\n");
}
},
escape : function(text) {
return new Renderer().escape(text);
}
});
}();
$.mustache = function(template, view, partials) {
return Mustache.to_html(template, view, partials);
};
$.mustache.escape = function(text) {
return Mustache.escape(text);
};
})(jQuery);

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/**
* MicroEvent - to make any js object an event emitter (server or browser)
*
* - pure javascript - server compatible, browser compatible
* - dont rely on the browser doms
* - super simple - you get it immediatly, no mistery, no magic involved
*
* - create a MicroEventDebug with goodies to debug
* - make it safer to use
*/
var MicroEvent = function(){}
MicroEvent.prototype = {
on : function(event, fct){
this._events = this._events || {};
this._events[event] = this._events[event] || [];
this._events[event].push(fct);
},
clear : function(event, fct){
this._events = this._events || {};
if( event in this._events === false ) return;
this._events[event].splice(this._events[event].indexOf(fct), 1);
},
trigger : function(event /* , args... */){
this._events = this._events || {};
if( event in this._events === false ) return;
for(var i = 0; i < this._events[event].length; i++){
this._events[event][i].apply(this, Array.prototype.slice.call(arguments, 1))
}
}
};
/**
* mixin will delegate all MicroEvent.js function in the destination object
*
* - require('MicroEvent').mixin(Foobar) will make Foobar able to use MicroEvent
*
* @param {Object} the object which will support MicroEvent
*/
MicroEvent.mixin = function(destObject){
var props = ['on', 'clear', 'trigger'];
for(var i = 0; i < props.length; i ++){
destObject.prototype[props[i]] = MicroEvent.prototype[props[i]];
}
}
// export in common js
if( typeof module !== "undefined" && ('exports' in module)){
module.exports = MicroEvent
}

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attachments/script/lib/sammy-0.6.3.min.js vendored Executable file

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// Underscore.js 1.1.6
// (c) 2011 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore is freely distributable under the MIT license.
// Portions of Underscore are inspired or borrowed from Prototype,
// Oliver Steele's Functional, and John Resig's Micro-Templating.
// For all details and documentation:
// http://documentcloud.github.com/underscore
(function() {
// Baseline setup
// --------------
// Establish the root object, `window` in the browser, or `global` on the server.
var root = this;
// Save the previous value of the `_` variable.
var previousUnderscore = root._;
// Establish the object that gets returned to break out of a loop iteration.
var breaker = {};
// Save bytes in the minified (but not gzipped) version:
var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
// Create quick reference variables for speed access to core prototypes.
var slice = ArrayProto.slice,
unshift = ArrayProto.unshift,
toString = ObjProto.toString,
hasOwnProperty = ObjProto.hasOwnProperty;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var
nativeForEach = ArrayProto.forEach,
nativeMap = ArrayProto.map,
nativeReduce = ArrayProto.reduce,
nativeReduceRight = ArrayProto.reduceRight,
nativeFilter = ArrayProto.filter,
nativeEvery = ArrayProto.every,
nativeSome = ArrayProto.some,
nativeIndexOf = ArrayProto.indexOf,
nativeLastIndexOf = ArrayProto.lastIndexOf,
nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeBind = FuncProto.bind;
// Create a safe reference to the Underscore object for use below.
var _ = function(obj) { return new wrapper(obj); };
// Export the Underscore object for **CommonJS**, with backwards-compatibility
// for the old `require()` API. If we're not in CommonJS, add `_` to the
// global object.
if (typeof module !== 'undefined' && module.exports) {
module.exports = _;
_._ = _;
} else {
root._ = _;
}
// Current version.
_.VERSION = '1.1.6';
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles objects implementing `forEach`, arrays, and raw objects.
// Delegates to **ECMAScript 5**'s native `forEach` if available.
var each = _.each = _.forEach = function(obj, iterator, context) {
if (obj == null) return;
if (nativeForEach && obj.forEach === nativeForEach) {
obj.forEach(iterator, context);
} else if (_.isNumber(obj.length)) {
for (var i = 0, l = obj.length; i < l; i++) {
if (iterator.call(context, obj[i], i, obj) === breaker) return;
}
} else {
for (var key in obj) {
if (hasOwnProperty.call(obj, key)) {
if (iterator.call(context, obj[key], key, obj) === breaker) return;
}
}
}
};
// Return the results of applying the iterator to each element.
// Delegates to **ECMAScript 5**'s native `map` if available.
_.map = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
each(obj, function(value, index, list) {
results[results.length] = iterator.call(context, value, index, list);
});
return results;
};
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
_.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
var initial = memo !== void 0;
if (obj == null) obj = [];
if (nativeReduce && obj.reduce === nativeReduce) {
if (context) iterator = _.bind(iterator, context);
return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
}
each(obj, function(value, index, list) {
if (!initial && index === 0) {
memo = value;
initial = true;
} else {
memo = iterator.call(context, memo, value, index, list);
}
});
if (!initial) throw new TypeError("Reduce of empty array with no initial value");
return memo;
};
// The right-associative version of reduce, also known as `foldr`.
// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
_.reduceRight = _.foldr = function(obj, iterator, memo, context) {
if (obj == null) obj = [];
if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
if (context) iterator = _.bind(iterator, context);
return memo !== void 0 ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
}
var reversed = (_.isArray(obj) ? obj.slice() : _.toArray(obj)).reverse();
return _.reduce(reversed, iterator, memo, context);
};
// Return the first value which passes a truth test. Aliased as `detect`.
_.find = _.detect = function(obj, iterator, context) {
var result;
any(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) {
result = value;
return true;
}
});
return result;
};
// Return all the elements that pass a truth test.
// Delegates to **ECMAScript 5**'s native `filter` if available.
// Aliased as `select`.
_.filter = _.select = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
each(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) results[results.length] = value;
});
return results;
};
// Return all the elements for which a truth test fails.
_.reject = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
each(obj, function(value, index, list) {
if (!iterator.call(context, value, index, list)) results[results.length] = value;
});
return results;
};
// Determine whether all of the elements match a truth test.
// Delegates to **ECMAScript 5**'s native `every` if available.
// Aliased as `all`.
_.every = _.all = function(obj, iterator, context) {
var result = true;
if (obj == null) return result;
if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
each(obj, function(value, index, list) {
if (!(result = result && iterator.call(context, value, index, list))) return breaker;
});
return result;
};
// Determine if at least one element in the object matches a truth test.
// Delegates to **ECMAScript 5**'s native `some` if available.
// Aliased as `any`.
var any = _.some = _.any = function(obj, iterator, context) {
iterator || (iterator = _.identity);
var result = false;
if (obj == null) return result;
if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
each(obj, function(value, index, list) {
if (result = iterator.call(context, value, index, list)) return breaker;
});
return result;
};
// Determine if a given value is included in the array or object using `===`.
// Aliased as `contains`.
_.include = _.contains = function(obj, target) {
var found = false;
if (obj == null) return found;
if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
any(obj, function(value) {
if (found = value === target) return true;
});
return found;
};
// Invoke a method (with arguments) on every item in a collection.
_.invoke = function(obj, method) {
var args = slice.call(arguments, 2);
return _.map(obj, function(value) {
return (method.call ? method || value : value[method]).apply(value, args);
});
};
// Convenience version of a common use case of `map`: fetching a property.
_.pluck = function(obj, key) {
return _.map(obj, function(value){ return value[key]; });
};
// Return the maximum element or (element-based computation).
_.max = function(obj, iterator, context) {
if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
var result = {computed : -Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed >= result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
// Return the minimum element (or element-based computation).
_.min = function(obj, iterator, context) {
if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
var result = {computed : Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed < result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
// Sort the object's values by a criterion produced by an iterator.
_.sortBy = function(obj, iterator, context) {
return _.pluck(_.map(obj, function(value, index, list) {
return {
value : value,
criteria : iterator.call(context, value, index, list)
};
}).sort(function(left, right) {
var a = left.criteria, b = right.criteria;
return a < b ? -1 : a > b ? 1 : 0;
}), 'value');
};
// Use a comparator function to figure out at what index an object should
// be inserted so as to maintain order. Uses binary search.
_.sortedIndex = function(array, obj, iterator) {
iterator || (iterator = _.identity);
var low = 0, high = array.length;
while (low < high) {
var mid = (low + high) >> 1;
iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
}
return low;
};
// Safely convert anything iterable into a real, live array.
_.toArray = function(iterable) {
if (!iterable) return [];
if (iterable.toArray) return iterable.toArray();
if (_.isArray(iterable)) return iterable;
if (_.isArguments(iterable)) return slice.call(iterable);
return _.values(iterable);
};
// Return the number of elements in an object.
_.size = function(obj) {
return _.toArray(obj).length;
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head`. The **guard** check allows it to work
// with `_.map`.
_.first = _.head = function(array, n, guard) {
return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
};
// Returns everything but the first entry of the array. Aliased as `tail`.
// Especially useful on the arguments object. Passing an **index** will return
// the rest of the values in the array from that index onward. The **guard**
// check allows it to work with `_.map`.
_.rest = _.tail = function(array, index, guard) {
return slice.call(array, (index == null) || guard ? 1 : index);
};
// Get the last element of an array.
_.last = function(array) {
return array[array.length - 1];
};
// Trim out all falsy values from an array.
_.compact = function(array) {
return _.filter(array, function(value){ return !!value; });
};
// Return a completely flattened version of an array.
_.flatten = function(array) {
return _.reduce(array, function(memo, value) {
if (_.isArray(value)) return memo.concat(_.flatten(value));
memo[memo.length] = value;
return memo;
}, []);
};
// Return a version of the array that does not contain the specified value(s).
_.without = function(array) {
var values = slice.call(arguments, 1);
return _.filter(array, function(value){ return !_.include(values, value); });
};
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_.uniq = _.unique = function(array, isSorted) {
return _.reduce(array, function(memo, el, i) {
if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) memo[memo.length] = el;
return memo;
}, []);
};
// Produce an array that contains every item shared between all the
// passed-in arrays.
_.intersect = function(array) {
var rest = slice.call(arguments, 1);
return _.filter(_.uniq(array), function(item) {
return _.every(rest, function(other) {
return _.indexOf(other, item) >= 0;
});
});
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_.zip = function() {
var args = slice.call(arguments);
var length = _.max(_.pluck(args, 'length'));
var results = new Array(length);
for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
return results;
};
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
// we need this function. Return the position of the first occurrence of an
// item in an array, or -1 if the item is not included in the array.
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_.indexOf = function(array, item, isSorted) {
if (array == null) return -1;
var i, l;
if (isSorted) {
i = _.sortedIndex(array, item);
return array[i] === item ? i : -1;
}
if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
for (i = 0, l = array.length; i < l; i++) if (array[i] === item) return i;
return -1;
};
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
_.lastIndexOf = function(array, item) {
if (array == null) return -1;
if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
var i = array.length;
while (i--) if (array[i] === item) return i;
return -1;
};
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_.range = function(start, stop, step) {
if (arguments.length <= 1) {
stop = start || 0;
start = 0;
}
step = arguments[2] || 1;
var len = Math.max(Math.ceil((stop - start) / step), 0);
var idx = 0;
var range = new Array(len);
while(idx < len) {
range[idx++] = start;
start += step;
}
return range;
};
// Function (ahem) Functions
// ------------------
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Binding with arguments is also known as `curry`.
// Delegates to **ECMAScript 5**'s native `Function.bind` if available.
// We check for `func.bind` first, to fail fast when `func` is undefined.
_.bind = function(func, obj) {
if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
var args = slice.call(arguments, 2);
return function() {
return func.apply(obj, args.concat(slice.call(arguments)));
};
};
// Bind all of an object's methods to that object. Useful for ensuring that
// all callbacks defined on an object belong to it.
_.bindAll = function(obj) {
var funcs = slice.call(arguments, 1);
if (funcs.length == 0) funcs = _.functions(obj);
each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
return obj;
};
// Memoize an expensive function by storing its results.
_.memoize = function(func, hasher) {
var memo = {};
hasher || (hasher = _.identity);
return function() {
var key = hasher.apply(this, arguments);
return hasOwnProperty.call(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
};
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_.delay = function(func, wait) {
var args = slice.call(arguments, 2);
return setTimeout(function(){ return func.apply(func, args); }, wait);
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_.defer = function(func) {
return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
};
// Internal function used to implement `_.throttle` and `_.debounce`.
var limit = function(func, wait, debounce) {
var timeout;
return function() {
var context = this, args = arguments;
var throttler = function() {
timeout = null;
func.apply(context, args);
};
if (debounce) clearTimeout(timeout);
if (debounce || !timeout) timeout = setTimeout(throttler, wait);
};
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_.throttle = function(func, wait) {
return limit(func, wait, false);
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds.
_.debounce = function(func, wait) {
return limit(func, wait, true);
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_.once = function(func) {
var ran = false, memo;
return function() {
if (ran) return memo;
ran = true;
return memo = func.apply(this, arguments);
};
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_.wrap = function(func, wrapper) {
return function() {
var args = [func].concat(slice.call(arguments));
return wrapper.apply(this, args);
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_.compose = function() {
var funcs = slice.call(arguments);
return function() {
var args = slice.call(arguments);
for (var i=funcs.length-1; i >= 0; i--) {
args = [funcs[i].apply(this, args)];
}
return args[0];
};
};
// Returns a function that will only be executed after being called N times.
_.after = function(times, func) {
return function() {
if (--times < 1) { return func.apply(this, arguments); }
};
};
// Object Functions
// ----------------
// Retrieve the names of an object's properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_.keys = nativeKeys || function(obj) {
if (obj !== Object(obj)) throw new TypeError('Invalid object');
var keys = [];
for (var key in obj) if (hasOwnProperty.call(obj, key)) keys[keys.length] = key;
return keys;
};
// Retrieve the values of an object's properties.
_.values = function(obj) {
return _.map(obj, _.identity);
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`
_.functions = _.methods = function(obj) {
return _.filter(_.keys(obj), function(key){ return _.isFunction(obj[key]); }).sort();
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = function(obj) {
each(slice.call(arguments, 1), function(source) {
for (var prop in source) {
if (source[prop] !== void 0) obj[prop] = source[prop];
}
});
return obj;
};
// Fill in a given object with default properties.
_.defaults = function(obj) {
each(slice.call(arguments, 1), function(source) {
for (var prop in source) {
if (obj[prop] == null) obj[prop] = source[prop];
}
});
return obj;
};
// Create a (shallow-cloned) duplicate of an object.
_.clone = function(obj) {
return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_.tap = function(obj, interceptor) {
interceptor(obj);
return obj;
};
// Perform a deep comparison to check if two objects are equal.
_.isEqual = function(a, b) {
// Check object identity.
if (a === b) return true;
// Different types?
var atype = typeof(a), btype = typeof(b);
if (atype != btype) return false;
// Basic equality test (watch out for coercions).
if (a == b) return true;
// One is falsy and the other truthy.
if ((!a && b) || (a && !b)) return false;
// Unwrap any wrapped objects.
if (a._chain) a = a._wrapped;
if (b._chain) b = b._wrapped;
// One of them implements an isEqual()?
if (a.isEqual) return a.isEqual(b);
// Check dates' integer values.
if (_.isDate(a) && _.isDate(b)) return a.getTime() === b.getTime();
// Both are NaN?
if (_.isNaN(a) && _.isNaN(b)) return false;
// Compare regular expressions.
if (_.isRegExp(a) && _.isRegExp(b))
return a.source === b.source &&
a.global === b.global &&
a.ignoreCase === b.ignoreCase &&
a.multiline === b.multiline;
// If a is not an object by this point, we can't handle it.
if (atype !== 'object') return false;
// Check for different array lengths before comparing contents.
if (a.length && (a.length !== b.length)) return false;
// Nothing else worked, deep compare the contents.
var aKeys = _.keys(a), bKeys = _.keys(b);
// Different object sizes?
if (aKeys.length != bKeys.length) return false;
// Recursive comparison of contents.
for (var key in a) if (!(key in b) || !_.isEqual(a[key], b[key])) return false;
return true;
};
// Is a given array or object empty?
_.isEmpty = function(obj) {
if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
for (var key in obj) if (hasOwnProperty.call(obj, key)) return false;
return true;
};
// Is a given value a DOM element?
_.isElement = function(obj) {
return !!(obj && obj.nodeType == 1);
};
// Is a given value an array?
// Delegates to ECMA5's native Array.isArray
_.isArray = nativeIsArray || function(obj) {
return toString.call(obj) === '[object Array]';
};
// Is a given variable an arguments object?
_.isArguments = function(obj) {
return !!(obj && hasOwnProperty.call(obj, 'callee'));
};
// Is a given value a function?
_.isFunction = function(obj) {
return !!(obj && obj.constructor && obj.call && obj.apply);
};
// Is a given value a string?
_.isString = function(obj) {
return !!(obj === '' || (obj && obj.charCodeAt && obj.substr));
};
// Is a given value a number?
_.isNumber = function(obj) {
return !!(obj === 0 || (obj && obj.toExponential && obj.toFixed));
};
// Is the given value `NaN`? `NaN` happens to be the only value in JavaScript
// that does not equal itself.
_.isNaN = function(obj) {
return obj !== obj;
};
// Is a given value a boolean?
_.isBoolean = function(obj) {
return obj === true || obj === false;
};
// Is a given value a date?
_.isDate = function(obj) {
return !!(obj && obj.getTimezoneOffset && obj.setUTCFullYear);
};
// Is the given value a regular expression?
_.isRegExp = function(obj) {
return !!(obj && obj.test && obj.exec && (obj.ignoreCase || obj.ignoreCase === false));
};
// Is a given value equal to null?
_.isNull = function(obj) {
return obj === null;
};
// Is a given variable undefined?
_.isUndefined = function(obj) {
return obj === void 0;
};
// Utility Functions
// -----------------
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
// previous owner. Returns a reference to the Underscore object.
_.noConflict = function() {
root._ = previousUnderscore;
return this;
};
// Keep the identity function around for default iterators.
_.identity = function(value) {
return value;
};
// Run a function **n** times.
_.times = function (n, iterator, context) {
for (var i = 0; i < n; i++) iterator.call(context, i);
};
// Add your own custom functions to the Underscore object, ensuring that
// they're correctly added to the OOP wrapper as well.
_.mixin = function(obj) {
each(_.functions(obj), function(name){
addToWrapper(name, _[name] = obj[name]);
});
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var idCounter = 0;
_.uniqueId = function(prefix) {
var id = idCounter++;
return prefix ? prefix + id : id;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_.templateSettings = {
evaluate : /<%([\s\S]+?)%>/g,
interpolate : /<%=([\s\S]+?)%>/g
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
_.template = function(str, data) {
var c = _.templateSettings;
var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
'with(obj||{}){__p.push(\'' +
str.replace(/\\/g, '\\\\')
.replace(/'/g, "\\'")
.replace(c.interpolate, function(match, code) {
return "'," + code.replace(/\\'/g, "'") + ",'";
})
.replace(c.evaluate || null, function(match, code) {
return "');" + code.replace(/\\'/g, "'")
.replace(/[\r\n\t]/g, ' ') + "__p.push('";
})
.replace(/\r/g, '\\r')
.replace(/\n/g, '\\n')
.replace(/\t/g, '\\t')
+ "');}return __p.join('');";
var func = new Function('obj', tmpl);
return data ? func(data) : func;
};
// The OOP Wrapper
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
var wrapper = function(obj) { this._wrapped = obj; };
// Expose `wrapper.prototype` as `_.prototype`
_.prototype = wrapper.prototype;
// Helper function to continue chaining intermediate results.
var result = function(obj, chain) {
return chain ? _(obj).chain() : obj;
};
// A method to easily add functions to the OOP wrapper.
var addToWrapper = function(name, func) {
wrapper.prototype[name] = function() {
var args = slice.call(arguments);
unshift.call(args, this._wrapped);
return result(func.apply(_, args), this._chain);
};
};
// Add all of the Underscore functions to the wrapper object.
_.mixin(_);
// Add all mutator Array functions to the wrapper.
each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
var method = ArrayProto[name];
wrapper.prototype[name] = function() {
method.apply(this._wrapped, arguments);
return result(this._wrapped, this._chain);
};
});
// Add all accessor Array functions to the wrapper.
each(['concat', 'join', 'slice'], function(name) {
var method = ArrayProto[name];
wrapper.prototype[name] = function() {
return result(method.apply(this._wrapped, arguments), this._chain);
};
});
// Start chaining a wrapped Underscore object.
wrapper.prototype.chain = function() {
this._chain = true;
return this;
};
// Extracts the result from a wrapped and chained object.
wrapper.prototype.value = function() {
return this._wrapped;
};
})();